2012 Demo Reel

A collection of video clips featuring some of the sound design work I’ve done for various game projects. All of the games featured were created in the UDK, Unreal Development Kit. I was the sound lead responsible for all ambient audio, sound effects, voice over, kismet scripting of sound events, implementation of sound emitters in the environment, and creation of ambient zones for simulated occlusion and reverb.

The games include: Blossom, a third person exploration and adventure game, and Galaxy for Hire, a hero based tower defense game